


Players will sometimes have to face disasters such as giant fires and earthquakes. In certain versions of SimCity, players get rewards for having a large population. As the population grows, the player must accommodate their needs. The player can zone areas as residential, commercial, or industrial, add buildings, adjust the tax rate, construct power lines, and build roads, among other things.ĭepending on how the player builds his city, people will move to his city or leave. The game doesn't have a specific goal, so the player can't win or lose. Versions for the IBM PC and Commodore 64 were released the following year. That year, the game was released for the Amiga and Macintosh. The company decided to enter into a distribution agreement with Maxis. In 1988, SimCity was shown to Brøderbund again. Finally, Maxis agreed to sell it as one of their two initial games. Many major publishers, including Brøderbund, were scared off by the innovative gameplay of SimCity. Wright spent four years trying to find a publisher. The first version of the game was on the Commodore 64 and was finished in 1985. Wright also cites The Seventh Sally", a short story by Stanislaw Lem, as an inspiration for the game. Will Wright came up with the idea when he spent more time making maps for Raid on Bungeling Bay than playing the game. The idea for SimCity comes from various places.
